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Автор: CGMA Название: Stylized 3D Asset Creation for Games (2022) Описание: This 10-week course is taught by Kevin Griffith, who has worked on World of Warcraft, Starcraft II, Diablo III and others. See below for some of the assignment examples that will be taught during the course: Week 1 | Introduction to Stylized Art Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting Week 2 | Introduction to 2.5 D Relevance | What games use 2.5 D | How it is used | 2.5D exterior scene: gather reference, block out scene, material painting demo: rocks Week 3 | Introduction to 2.5 D, Part 2: Terrain Blending Examples of terrain blending | How it works | Vegetation painting demo: grass, dirt/soil | Blending in 2D for 3D Week 4 | Introduction to 2.5 D, Part 3: Trees Examples of 2.5D Trees | How it works | 2.5D tree painting demo Week 5 | Stylized Interior Demo: Fantasy Tavern Coming up with your own concept | Gather reference | Mix styles, references, ideas into 3D blockout | Implement 3D blockout into Marmoset | Concept a 2D painting over Marmoset Render Week 6 | Stylized Interior Demo: Fantasy Tavern "Paint-to-Cam" Paint-to-cam examples | How it works | Paint-to-cam demo | Intro to 3D Coat | Sketch in perspective | Floor painting demo in Photoshop | Clean in Krita Week 7 | Stylized Interior Demo: Fantasy Tavern Prop Sets How prop sets are constructed | Block in 3D models (Maya) | UV (3D Coat / Maya) | Texture re-use: how to set up UVs to paint texture set | Block in using 3D Coat | Finish in Photoshop Week 8 | Stylized Sci-Fi Asset: Crafting the Stars Create stylized assets for RTS camera view | Intro to RTS gameplay / camera angle / style | Asset references Week 9 | How to Texture with ZBrush Tile-able textures in ZBrush | Block in designs in 2D | Block model in Maya | Implement into ZBrush | Sculpting techniques: brushes, workflow; bake maps from Zbrush; retopo high- low-poly; texture clean-up in Photoshop Week 10 | Stylized Asset Test Three faction types / structure types | How it works | Gather reference | How to concept / implement assets quickly | Block in model | Implement into Marmoset | Concept over asset blockout in Photoshop | UV in 3D Coat | Finalize texture in Photoshop
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